Divinity 3 Confirmed as Larian Studios’ Next RPG Project
Divinity 3 Confirmed as Larian Studios’ Next RPG Project

Divinity 3 Confirmed as Larian Studios’ Next RPG Project

seniorspectrumnewspaper – Larian Studios returned to The Game Awards with a major announcement that surprised many RPG fans. Two years after Baldur’s Gate III won Game of the Year, the studio unveiled its next project. The upcoming game is the next main entry in the Divinity series. It is simply titled Divinity.

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The reveal took place during The Game Awards 2025 presentation. Host Geoff Keighley described Divinity as Larian’s largest game so far. He said the project will offer more breadth and depth than any previous Larian title. That statement immediately set high expectations among longtime fans.

Divinity marks Larian’s return to the franchise that established its global reputation. After releasing Divinity: Original Sin II in 2017, the studio shifted focus. It spent several years developing Baldur’s Gate III, which launched to critical and commercial success. That game expanded Larian’s audience far beyond traditional CRPG fans.

Rumors about a new Divinity project circulated for months before the announcement. Speculation intensified after Geoff Keighley shared an unusual photo online. The image showed a large statue placed in the Mojave Desert. Fans quickly noticed its resemblance to a recently trademarked Divinity logo.

Larian did not share gameplay footage during the announcement. However, the studio emphasized that Divinity represents a new creative leap. Developers aim to build on lessons learned from Baldur’s Gate III. That includes deeper role-playing systems, broader narrative paths, and expanded player freedom. The announcement reinforces Larian’s position as one of the leading RPG developers today. Its consistent focus on player choice and systemic storytelling sets it apart. Divinity appears designed to push those strengths even further.

Cinematic Reveal Sets the Tone for a Darker Divinity

Before the trailer aired, Larian presented a striking live performance. Actors were lifted into the air as part of a short theatrical display. The performance set a somber and unsettling tone for what followed. The reveal trailer leaned heavily into dark fantasy imagery. It referenced The Wicker Man through towering wooden effigies. Human figures appeared chained inside the structures before they were set ablaze. The visuals were intentionally disturbing and intense.

The trailer avoided explaining the game’s story or setting directly. Instead, it focused on atmosphere and symbolism. Fire, sacrifice, and brutality dominated the scenes. This suggests Divinity may explore darker themes than previous entries.

Despite the graphic presentation, Larian avoided revealing major plot details. The studio appears focused on building intrigue rather than explaining mechanics. That approach mirrors how Baldur’s Gate III was teased years earlier. Larian has not announced a release window for Divinity. No platforms or early access plans were mentioned either. This indicates development may still be in an early or mid-production stage.

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Industry observers expect Divinity to follow a long development cycle. Baldur’s Gate III spent several years in early access before its full release. Larian may use a similar strategy again. For now, Divinity stands as a statement of ambition. The studio aims to evolve its signature RPG design even further. Fans will need patience, but expectations are already high.