seniorspectrumnewspaper – After the widespread success of Clair Obscur: Expedition 33. Sandfall Interactive has stated that fan and critic expectations will not dictate its next project. The studio’s debut title, released in 2025, earned praise for storytelling, turn-based combat. Art direction, and character writing, and won multiple awards. Despite the acclaim, Sandfall plans to focus on ideas the team personally finds compelling rather than attempting to meet external pressure. According to COO and production director Francois Meurisse. The developers feel the pressure from fans and critics but consider it secondary to their creative priorities.
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Meurisse emphasized that the additional experience gained since Expedition 33 allows the team to take on larger and more ambitious projects. He stated, “We’ll have time to get really focused into the next game. We have some great ideas we’re so excited to explore, and we don’t start from the same point. The team already has five more years of experience. So maybe we can do some great stuff.” This perspective indicates a deliberate approach to development, prioritizing quality and vision over rapid output or trend-following.
Studio Leadership Advocates Trusting Personal Vision Over External Expectations
Lead writer Jennifer Svedberg-Yen echoed Meurisse’s sentiments. Acknowledging that while fan expectations are always present, they will not steer the creative direction. She explained that Sandfall Interactive has consistently let personal taste and passion guide their projects. Allowing the studio to maintain a unique identity. Svedberg-Yen also cited examples from television and literature where creators lost the essence of their work by trying to please everyone simultaneously, underscoring the importance of preserving the core vision.
“I’m a bit of a people pleaser, so it’s always in the back of my mind that we have a lot of fans now, and they have certain expectations and certain feelings towards the game,” she said. “Creatively, we’ve always let our North Star be our own personal taste in terms of what we think is cool, what it is we enjoy and want to see.” She further added, “I’ve seen too many TV shows and books be swayed trying to please a lot of people. And in the process you end up losing the heart of what’s there. So [we] feel like we need to trust our instincts and continue to trust the vision behind the studio.”
Sandfall Interactive plans to take their time with the next title. Exploring ambitious ideas that build on the experience gained from their first release. The team aims to maintain its signature storytelling style. Distinct art direction, and creative approach while avoiding the dilution of vision that can come from over-reliance on audience feedback. By prioritizing internal inspiration and studio values. Sandfall seeks to produce a game that reflects its own artistic identity while continuing to engage and surprise fans.
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Overall, the studio’s approach highlights a commitment to authentic creativity and careful development. With five additional years of experience since Expedition 33, Sandfall Interactive appears poised to explore innovative concepts while remaining true to the vision that established its reputation in the gaming industry.

