seniorspectrumnewspaper – Square Enix is preparing to release Final Fantasy 7 Remake Part 3 across multiple platforms without delays. The publisher aims to avoid previous exclusivity deals by coordinating simultaneous development for PS5, Switch 2, and Xbox consoles.
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The company revealed this new strategy during the Tokyo Game Show. Director Naoki Hamaguchi explained to Easy Allies that Square Enix wants players on all platforms to access the final installment at the same time. This marks a shift from the past, where earlier entries in the remake trilogy were first exclusive to the PS5. PC ports and other versions followed much later. Now, with PS5 exclusivity ending, fans can expect a more unified release schedule.
Evidence of this change is already visible. On January 22, 2026, Final Fantasy 7 Remake Intergrade will launch on both Switch 2 and Xbox platforms. Additionally, rumors suggest that Final Fantasy 7 Rebirth may arrive on these systems before the end of 2026.
Square Enix is actively managing cross-platform development to support this vision. Dedicated teams are working on specific titles and platforms. One team is optimizing Rebirth for the Switch 2, while another is focused entirely on Remake Part 3.
This structure allows each team to tailor the game to its target platform, helping maintain performance and quality. It also shows a clear commitment to reducing delays that often frustrate fans. While Square Enix has not confirmed a release date for Remake Part 3, its development strategy strongly points to a coordinated global launch.
Cross-Platform Development Faces Challenges from Hardware Limitations
Despite Square Enix’s multi-platform ambitions, technical challenges remain in bringing Final Fantasy 7 Remake Part 3 to all systems simultaneously. Director Naoki Hamaguchi acknowledged the complexity of developing large-scale games across consoles with different capabilities. The Switch 2 offers better hardware than its predecessor, but still lags behind the PS5 in terms of raw performance. Open-world sections, present in Rebirth and the upcoming Remake Part 3, place high demands on CPU and memory.
Meanwhile, the Xbox Series S presents its own set of limitations. Its reduced memory capacity compared to the Series X and PS5 can impact graphical performance and load times. These factors increase the complexity of delivering a smooth experience across all versions. To meet these challenges, Square Enix has divided responsibilities across dedicated platform-specific teams. This allows for focused optimization that may reduce the need for compromises or post-launch patches.
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However, the risk remains that delays could still affect one platform, especially if development teams encounter unforeseen technical issues. A single team falling behind might force Square Enix to delay a unified release or stagger it slightly.
Even with the best planning, simultaneous releases for large, complex games like Final Fantasy 7 Remake Part 3 remain a logistical challenge. Still, the publisher’s current strategy shows greater transparency and preparation than in past efforts. If Square Enix succeeds, fans across PlayStation, Xbox, and Nintendo platforms may finally enjoy the conclusion of the remake trilogy together on launch day.